# Boost management by rank: starve, hoard, spend

> Bronze runs out of boost, Silver to Diamond sit on it, Champion and up spend it. Average boost, time at zero and time at 100 for every rank.

Published 2026-09-17, updated 2026-10-01 on Unravel: https://unravel.gg/blog/boost-management-by-rank

Bronze players run out of boost, Silver to Diamond players sit on it, and Champions and up spend it. Having more boost than the other team wins about six in ten Bronze games, and a little over half from Silver up.

These are the median 3v3 players from Unravel's ranked dataset, **1,500** recent replays per rank. Boost is on the in-game 0 to 100 scale. Every rank and mode is on the [stats by rank](https://unravel.gg/stats) pages.

_Median 3v3 player boost, by rank._

|  | [Bronze](https://unravel.gg/stats/bronze-3s) | [Silver](https://unravel.gg/stats/silver-3s) | [Gold](https://unravel.gg/stats/gold-3s) | [Plat](https://unravel.gg/stats/platinum-3s) | [Diamond](https://unravel.gg/stats/diamond-3s) | [Champ](https://unravel.gg/stats/champion-3s) | [GC](https://unravel.gg/stats/grand-champion-3s) | [SSL](https://unravel.gg/stats/supersonic-legend-3s) |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| Average boost | 45 | 50 | 52 | 53 | 52 | 49 | 48 | 47 |
| Time at 0 boost | 16.4% | 12.3% | 11.2% | 10.5% | 10.5% | 11.6% | 12.4% | 12.8% |
| Time under 25 boost | 37% | 30% | 28% | 27% | 27% | 31% | 33% | 34% |
| Time at 100 boost | 11.6% | 12.9% | 12.2% | 11.8% | 11.1% | 9.2% | 8.6% | 8.0% |
| Boost from small pads | 38% | 35% | 33% | 32% | 31% | 31% | 31% | 32% |

## Three stages

- **Starve (Bronze).** The lowest average boost and the most time on an empty tank: **16%** of the game at 0 boost, against about **11%** from Gold to Diamond. Close to 40% of it comes from small pads, against a third from Gold up.
- **Hoard (Silver to Diamond).** Average boost peaks at **53** in Platinum, and Silver to Platinum players spend the most time sitting on a full tank.
- **Spend (Champion and up).** Average boost drops again, time under 25 climbs back toward Bronze levels, and SSL has the least time at 100 of any rank. SSL players are also supersonic more than three times as often as Bronze players.

## Does it win games?

_Share of decided 3v3 games won by the team with…_

|  | [Bronze](https://unravel.gg/stats/bronze-3s) | [Silver](https://unravel.gg/stats/silver-3s) | [Gold](https://unravel.gg/stats/gold-3s) | [Plat](https://unravel.gg/stats/platinum-3s) | [Diamond](https://unravel.gg/stats/diamond-3s) | [Champ](https://unravel.gg/stats/champion-3s) | [GC](https://unravel.gg/stats/grand-champion-3s) | [SSL](https://unravel.gg/stats/supersonic-legend-3s) |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| more boost on average | 62% | 58% | 56% | 55% | 57% | 54% | 55% | 59% |
| less time at 0 boost | 61% | 56% | 54% | 53% | 56% | 51% | 58% | 56% |
| more boost stolen | 68% | 61% | 57% | 57% | 54% | 54% | 52% | 55% |

Low down, you need more boost: collect it, steal it, don't run dry. From Silver up it decides fewer games, because most players have enough.

## What to do at your rank

- **Bronze to Gold:** grab the big pads on your way back and stop chasing at zero.
- **Silver to Diamond:** stop topping up to 100 before you rejoin the play.

I noticed the hoarding in my own Diamond and Champion replays first, in [Rotating is losing, or is it?](https://unravel.gg/blog/rotating-is-losing-or-is-it).
