# How RLCS pros rate

> The 2026 World Championship through the Unravel rating: pros sit right on 100, Nwpo tops it at 120.5, and a team rated higher before a series wins about six in ten.

Published 2026-09-23, updated 2026-10-01 on Unravel: https://unravel.gg/blog/how-rlcs-pros-rate

At the RLCS 2026 World Championship the average 3v3 player rated **101.3**, right on the SSL baseline, and Twisted Minds' Nwpo topped the event at **120.5**.

The Unravel rating puts **100** at the average of recent GC3/SSL games. Every replay of the event went through the same rating the desktop app gives your own matches. Players with at least five games are counted.

## Top rated at the World Championship

- **Nwpo** (Twisted Minds): 120.5 over 21 games
- **zen** (Team Vitality): 113.2 over 16 games
- **vatira** (Karmine Corp): 111.5 over 25 games
- **Daniel** (NRG): 110.7 over 25 games
- **Atow** (Karmine Corp): 109.7 over 25 games
- **Firstkiller** (Shopify Rebellion): 109.4 over 21 games

Nwpo was also the highest rated player at the Esports World Cup 2026, at **120.0**. Karmine Corp put all three players in the top five there, and two of them in the top five at Worlds.

## Where pros are different

Averaged over every player at the event, discipline is the highest category at **105** and impact the lowest at **98**. That matches what separates the ranked ladder: discipline is the category that climbs most from Bronze to SSL, while impact stays flat (see [why you're hardstuck](https://unravel.gg/blog/why-you-are-hardstuck)). Juicy's discipline of **123** was the highest at the event, and Nwpo's **121** the highest of the top five.

For scale: the average ranked SSL player rates **97**, and the average Diamond **82**.

## Rating and results

Team ratings leave goals out. A team's goals are its scoreline, so a team rating that counted them would partly restate the result. Players keep them, since their share of the team's goals is what they contributed.

The fair test rates both teams before the series starts. On their last **60** games at earlier events, the higher-rated team won **174** of **279** series across all eleven RLCS and Esports World Cup events since March 2024, **62%**. On their earlier series at the same event it won **58%**. A coin flip is 50%, and most pro series are between close teams.

Every series, bracket and player rating is on the [RLCS 2026 World Championship breakdown](https://unravel.gg/breakdowns/rlcs-wc26).
