Stats by rank
What the median Rocket League player does at every rank from Bronze to SSL, measured on 36,000 recent ranked replays.
Pick a rank in any table header for its full breakdown.
Standard (3v3)
| Bronze | Silver | Gold | Plat | Diamond | Champ | GC | SSL | |
|---|---|---|---|---|---|---|---|---|
| Average boost | 45 | 50 | 52 | 53 | 52 | 49 | 48 | 47 |
| Time at 0 boost | 16.5% | 12.3% | 11.3% | 10.5% | 10.5% | 11.7% | 12.5% | 12.8% |
| Time supersonic | 4.9% | 5.9% | 6.6% | 8.1% | 9.9% | 12.8% | 15.6% | 17.2% |
| Touches per minute | 3.9 | 4.4 | 4.8 | 5.0 | 5.3 | 5.8 | 6.3 | 6.5 |
| Whiffs per 5 min | 2.7 | 2.7 | 2.4 | 2.0 | 1.9 | 1.9 | 1.9 | 1.9 |
| Goals off a kickoff | 17% | 14% | 14% | 14% | 14% | 14% | 13% | 13% |
| Goals per game | 5.8 | 5.0 | 5.0 | 4.8 | 4.8 | 4.7 | 4.6 | 4.7 |
Doubles (2v2)
| Bronze | Silver | Gold | Plat | Diamond | Champ | GC | SSL | |
|---|---|---|---|---|---|---|---|---|
| Average boost | 47 | 49 | 50 | 50 | 50 | 48 | 45 | 45 |
| Time at 0 boost | 15.3% | 13.8% | 13.2% | 12.6% | 12.5% | 13.2% | 14.0% | 13.8% |
| Time supersonic | 6.1% | 7.0% | 7.8% | 9.0% | 10.7% | 13.3% | 16.8% | 18.6% |
| Touches per minute | 5.6 | 6.4 | 6.8 | 7.2 | 7.7 | 8.3 | 9.3 | 10.1 |
| Whiffs per 5 min | 2.7 | 2.8 | 2.8 | 2.1 | 1.9 | 1.9 | 1.8 | 1.6 |
| Goals off a kickoff | 22% | 18% | 17% | 17% | 17% | 16% | 19% | 22% |
| Goals per game | 5.8 | 5.8 | 5.8 | 5.9 | 5.9 | 5.9 | 5.9 | 5.9 |
Duel (1v1)
| Bronze | Silver | Gold | Plat | Diamond | Champ | GC | SSL | |
|---|---|---|---|---|---|---|---|---|
| Average boost | 49 | 46 | 46 | 45 | 43 | 40 | 37 | 39 |
| Time at 0 boost | 13.4% | 16.1% | 16.1% | 15.6% | 15.4% | 15.8% | 15.8% | 15.3% |
| Time supersonic | 6.4% | 7.3% | 9.3% | 12.9% | 15.6% | 17.5% | 17.3% | 18.4% |
| Touches per minute | 11.3 | 11.8 | 13.4 | 14.9 | 16.2 | 17.6 | 18.4 | 18.6 |
| Whiffs per 5 min | 2.3 | 2.3 | 1.9 | 1.6 | 1.4 | 1.3 | 1.2 | 1.5 |
| Goals off a kickoff | 28% | 25% | 24% | 25% | 25% | 26% | 34% | 27% |
| Goals per game | 4.8 | 7.1 | 7.7 | 8.7 | 9.3 | 10.2 | 12.2 | 11.0 |
How it's measured
36,000 recent ranked replays from ballchasing.com, parsed with the same engine as the Unravel app. Each value is the median player at that rank unless it says average; players on the pitch for less than a minute are left out. Boost is on the in-game 0–100 scale, and rates are per minute of that player's own time on the pitch, so overtime doesn't inflate them.