Blog
Stories and technical notes on Unravel and Rocket League.
Did RLCS get better since 2024?
- Rocket League
- Tech
Eleven RLCS and Esports World Cup events on one rating: 2024 first rated nine points under 2025, but a missing replay header did most of that. The real gap is about two points.
Read post →How RLCS pros rate
- Rocket League
The 2026 World Championship through the Unravel rating: pros sit right on 100, Nwpo tops it at 120.5, and a team rated higher before a series wins about six in ten.
Read post →Do kickoffs matter? Kickoff goals and wins by rank
- Rocket League
A quarter or more of all 1v1 goals come straight off a kickoff at every rank. In 3v3 it drops from 17% in Bronze to 13% at SSL.
Read post →Stay behind the ball
- Rocket League
The team with less time in front of the ball wins about 7 in 10 games at every rank. Camping your own half does not.
Read post →Boost management by rank: starve, hoard, spend
- Rocket League
Bronze runs out of boost, Silver to Diamond sit on it, Champion and up spend it. Average boost, time at zero and time at 100 for every rank.
Read post →Why you're hardstuck: what separates the ranks
- Rocket League
Goals and saves barely change from Bronze to SSL. Discipline does, at every rank step, and speed separates ranks without deciding games.
Read post →What actually wins Rocket League games at your rank
- Rocket League
Winners against losers in 35,626 recent ranked games from Bronze to SSL: staying behind the ball wins at every rank, while boost and whiffs fade as you climb.
Read post →Rotating is losing, or is it?
- Rocket League
- Tech
Checking every tracked stat against the result over 9,000 pro replays: saves are worth nothing, rotating more is losing, and speed flips predict nothing at all.
Read post →From a first commit to version 0.1.12: boxcars, subtr-actor, Tauri, and a baseline cut from 120,000 replays down to 9,000.
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