Blog

Stories and technical notes on Unravel and Rocket League.

  1. Did RLCS get better since 2024?

    • Rocket League
    • Tech

    Eleven RLCS and Esports World Cup events on one rating: 2024 first rated nine points under 2025, but a missing replay header did most of that. The real gap is about two points.

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  2. How RLCS pros rate

    • Rocket League

    The 2026 World Championship through the Unravel rating: pros sit right on 100, Nwpo tops it at 120.5, and a team rated higher before a series wins about six in ten.

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  3. A quarter or more of all 1v1 goals come straight off a kickoff at every rank. In 3v3 it drops from 17% in Bronze to 13% at SSL.

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  4. Stay behind the ball

    • Rocket League

    The team with less time in front of the ball wins about 7 in 10 games at every rank. Camping your own half does not.

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  5. Bronze runs out of boost, Silver to Diamond sit on it, Champion and up spend it. Average boost, time at zero and time at 100 for every rank.

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  6. Goals and saves barely change from Bronze to SSL. Discipline does, at every rank step, and speed separates ranks without deciding games.

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  7. Winners against losers in 35,626 recent ranked games from Bronze to SSL: staying behind the ball wins at every rank, while boost and whiffs fade as you climb.

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  8. Rotating is losing, or is it?

    • Rocket League
    • Tech

    Checking every tracked stat against the result over 9,000 pro replays: saves are worth nothing, rotating more is losing, and speed flips predict nothing at all.

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  9. From a first commit to version 0.1.12: boxcars, subtr-actor, Tauri, and a baseline cut from 120,000 replays down to 9,000.

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